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- Correct args for NtPowerInformation.
[wine]
/
dlls
/
d3d8
/
d3d8_main.c
2004-11-23
Jason Edmeades
- Implement SetStreamSource
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2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
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2004-05-10
Christian Costa
Implemented pixel shaders using ARB_fragment_program...
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2004-04-20
Christian Costa
Fixed relative addressing.
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2004-04-15
Alexandre Julliard
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk...
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-09-02
Jason Edmeades
Use a dummy GL context if one is not available when...
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2003-08-15
Jason Edmeades
DXT1/3/5 support was broken, but unnoticeable since...
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2003-08-08
Patrik Stridvall
Fixed some issues found by winapi_check.
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2003-06-30
Dmitry Timoshkov
For all DLLs with defined DllMain and which do not...
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2003-06-27
Raphael Junqueira
- currently always use sloaw path as fast path have...
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2003-06-04
Raphael Junqueira
- pixel shader program dump code
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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2002-11-06
Jason Edmeades
- Stencil mapping now works (it helps to actually alloc...
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2002-11-04
Alexandre Julliard
Made the dll entry point default to DllMain and removed...
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2002-10-25
Jason Edmeades
Define the main directx8 entrypoint.
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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2002-06-25
Sylvain Petreolle
Created d3d8 stub dll.
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