d3dx9: Avoid LPDIRECT3DBASETEXTURE9.
[wine] / dlls / d3dx9_36 /
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DBASETEXTURE9.
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DTEXTURE9.
2012-10-25  Henri Verbeetd3dx9: Avoid LPDIRECT3DCUBETEXTURE9.
2012-10-25  André Hentscheld3dx9_36: Fix free of address-of expression (coverity).
2012-10-24  André Hentscheld3dx9_36/tests: Fix sizeof to be more portable (coverity).
2012-10-24  Henri Verbeetd3dx9: Avoid LPDIRECT3DVOLUMETEXTURE9.
2012-10-24  Henri Verbeetd3dx9: Avoid LPDIRECT3DVERTEXSHADER9.
2012-10-23  Henri Verbeetd3dx9: Avoid LPDIRECT3DPIXELSHADER9.
2012-10-23  Józef Kuciad3dx9/tests: Add a simple test for filling compressed...
2012-10-23  Józef Kuciad3dx9/tests: Add tests for filling floating-point textures.
2012-10-23  Józef Kuciad3dx9: Do not try to fill textures other than ARGB...
2012-10-23  Józef Kuciad3dx9: Introduce a separate pixel format type for compr...
2012-10-23  Józef Kuciad3dx9/tests: Only release a texture when it was created.
2012-10-18  Rico Schüllerd3dx9: Fix calculation when in and out overlap in D3DXS...
2012-10-11  Nozomi Kodamad3dx9_36: Remove useless casts.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Remove useless casts.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Relax an equality between floats.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Avoid a potential out of bound access.
2012-10-03  Nozomi Kodamad3dx9_36/tests: Speed up some tests.
2012-10-03  Nozomi Kodamad3dx9_36: Implement D3DXSHMultiply4.
2012-10-01  Rico Schüllerd3dx9: Fix D3DXMatrixAffineTransformation() and add...
2012-09-28  Rico Schüllerd3dx9: Improve traces for D3DXSHMultiply2/3().
2012-09-28  Rico Schüllerd3dx9: Use float functions in D3DXMatrixRotationAxis().
2012-09-28  Rico Schüllerd3dx9: Improve D3DXMatrixAffineTransformation().
2012-09-28  Rico Schüllerd3dx9: Improve D3DXMatrixAffineTransformation2D().
2012-09-28  Rico Schüllerd3dx9: Use float function in D3DXFresnelTerm().
2012-09-28  Rico Schüllerd3dx9: Use float function in D3DXPlaneNormalize().
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionExp().
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionRotationMat...
2012-09-27  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionLn().
2012-09-26  Rico Schüllerd3dx9: Avoid variable assignment in D3DXQuaternionNorma...
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionRotationAxis().
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionRotationYaw...
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXQuaternionSlerp().
2012-09-26  Rico Schüllerd3dx9: Use float functions in D3DXSHRotateZ().
2012-09-26  Rico Schüllerd3dx9: Improve RegisterCount calculation for D3DXRS_INT...
2012-09-26  Rico Schüllerd3dx9: Fix shader constant byte calculation.
2012-09-26  Rico Schüllerd3dx9: Handle D3DXPT_VOID in get_float/bool/int().
2012-09-26  Francois Gougetd3dx9_36/tests: Remove spaces before '\n's in ok()...
2012-09-26  Gerald Pfeiferd3dx9_36: Fix initialization of header in save_dds_surf...
2012-09-26  Detlef Riekenbergd3dx9_36/tests: Fix copy & paste error in ok messages.
2012-09-25  Nozomi Kodamad3dx9: Implement D3DXSHRotate.
2012-09-25  Nozomi Kodamad3dx9: Implement D3DXSHEvalDirectionalLight.
2012-09-25  Nozomi Kodamad3dx9: Simplify D3DXVector*Normalize.
2012-09-25  Nozomi Kodamad3dx9: Simplify D3DXComputeBoundingSphere.
2012-09-24  Christian Costad3dx9_36: Cube texture can be loaded as a simple textur...
2012-09-24  Józef Kuciad3dx9: Implement conversion from D3DFORMAT to DDS pixel...
2012-09-24  Józef Kuciad3dx9/tests: Add a more detailed test for saving a...
2012-09-24  Józef Kuciad3dx9: Implement the support for saving a surface to...
2012-09-24  Józef Kuciad3dx9: Use 4 spaces per indent level in get_image_info_...
2012-09-24  Józef Kuciad3dx9: Introduce a function for calculating the expecte...
2012-09-24  Christian Costad3dx9_36: Add stub for D3DXCleanMesh.
2012-09-24  Francois Gougetd3dx9_36/tests: Fix compilation on systems that don...
2012-09-14  Rico Schüllerd3dx9: Move transpose matrix into get_matrix().
2012-09-14  Rico Schüllerd3dx9: Move transpose matrix into set_matrix().
2012-09-14  Rico Schüllerd3dx9: Use set_number instead of get_bool/int/float.
2012-09-06  Rico Schüllerd3dx9: Move bool cropping into helper function.
2012-09-06  Rico Schüllerd3dx9: Move D3DXPARAMETER_TYPE conversion helpers to...
2012-09-04  Rico Schüllerd3dx9: Remove ID3DXMatrixStackImpl typedef.
2012-09-04  Rico Schüllerd3dx9: Use sizeof variable instead of type.
2012-09-04  Rico Schüllerd3dx9: Make '\0' the default case in get_constant_by_na...
2012-09-04  Rico Schüllerd3dx9: Fix ID3DXConstantTable::GetConstantElement(...
2012-09-03  Rico Schüllerd3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc().
2012-09-03  Rico Schüllerd3dx9: Remove FormatType typedef.
2012-09-03  Rico Schüllerd3dx9: Remove PixelFormatDesc typedef.
2012-08-29  Rico Schüllerd3dx9: Improve traces in set_number().
2012-08-29  Rico Schüllerd3dx9: Optimize set_matrix().
2012-08-28  Rico Schüllerd3dx9: Avoid desc copy in ID3DXConstantTable::GetSample...
2012-08-28  Rico Schüllerd3dx9: Remove min() in set_matrix_array(), uses always...
2012-08-28  Rico Schüllerd3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
2012-08-28  Rico Schüllerd3dx9: Improve set_matrix_array().
2012-08-28  Rico Schüllerd3dx9: Add some traces to D3DXLoadSurfaceFromMemory().
2012-08-28  Jacek CabanFixed remaining wrong iface call helpers.
2012-08-27  Rico Schüllerd3dx9/tests: Fix typo.
2012-08-27  Rico Schüllerd3dx9: Remove "too many constants" fixme.
2012-08-27  Rico Schüllerd3dx9: Add debug helper function for RegisterSet.
2012-08-27  Rico Schüllerd3dx9: Use debug_d3dxparameter_class/type in traces.
2012-08-27  Rico Schüllerd3dx9/tests: Add tests for ID3DXConstantTable::GetConst...
2012-08-27  Rico Schüllerd3dx9/tests: Add tests for ID3DXConstantTable::GetConst...
2012-08-27  Rico Schüllerd3dx9: Fix RegisterCount calculation.
2012-08-27  Rico Schüllerd3dx9: Implement ID3DXConstantTable::GetConstantElement().
2012-08-27  Rico Schüllerd3dx9: Improve ID3DXConstantTable::GetConstantDesc().
2012-08-27  Rico Schüllerd3dx9: Improve ID3DXConstantTable::GetConstant().
2012-08-27  Rico Schüllerd3dx9: Improve ID3DXConstantTable::GetConstantByName().
2012-08-24  Rico Schüllerd3dx9: Improve is_valid_constant().
2012-08-24  Rico Schüllerd3dx9: Parse structs and sub constants in ID3DXConstant...
2012-08-24  Rico Schüllerd3dx9: Don't use an index as variable handle, it's...
2012-08-24  Rico Schüllerd3dx9: Add a fixme for flags in D3DXGetShaderConstantTa...
2012-08-24  Rico Schüllerd3dx9: Remove ctab_constant typedef.
2012-08-21  Francois Gougetd3dx9_36: Add a trailing '\n' to a couple of Wine traces.
2012-08-21  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetMatrixTranspose...
2012-08-21  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.
2012-08-21  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
2012-08-21  Józef Kuciad3dx9: Implement ID3DXConstantTable::SetMatrixTranspose...
2012-08-21  Józef Kuciad3dx9: ID3DXConstantTable::SetFloat shouldn't change...
2012-08-21  Józef Kuciad3dx9: ID3DXConstantTable::SetVector shouldn't change...
2012-08-21  Józef Kuciad3dx9: ID3DXConstantTable::SetMatrix should set scalar...
2012-08-21  Rico Schüllerd3dx9: Avoid TRUE : FALSE conditional expression.
2012-08-21  Rico Schüllerd3dx9: Remove not needed TRACE.
2012-08-21  Rico Schüllerd3dx9: Identify D3DTSS_CONSTANT and FVF states.
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