advapi32: Fix GetServiceKeyNameW behavior to pass the tests.
[wine] / dlls / wined3d / device.c
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-15  Henri Verbeetwined3d: Remove some comments.
2009-01-14  Henri Verbeetwined3d: Fix a memory leak in CreateSwapChain() error...
2009-01-14  Henri Verbeetwined3d: Get rid of D3DCREATEOBJECTINSTANCE.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyRect() from the public interface.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyBox() from the public interface.
2009-01-13  Henri Verbeetwined3d: Fix cube texture creation error handling.
2009-01-13  Henri Verbeetwined3d: Fix volume texture creation error handling.
2009-01-13  Henri Verbeetwined3d: Fix surface creation error handling.
2009-01-13  Henri Verbeetwined3d: Fix texture creation error handling.
2009-01-13  Henri Verbeetwined3d: Get rid of D3DCREATERESOURCEOBJECTINSTANCE.
2009-01-12  Henri Verbeetwined3d: Fix and unify shader creation error handling.
2009-01-12  Henri Verbeetwined3d: Get rid of D3DCREATESHADEROBJECTINSTANCE.
2009-01-12  Henri Verbeetwined3d: Get rid of D3DINITIALIZEBASETEXTURE.
2009-01-12  Henri Verbeetwined3d: Update the pixelshader when the texture type...
2009-01-10  Allan Tongwined3d: Add code to cleanup device multistate_funcs.
2009-01-09  Henri Verbeetwined3d: Remove stray tabs.
2009-01-09  Henri Verbeetwined3d: Rewrite BeginStateBlock() to use CreateStateBl...
2009-01-09  Henri Verbeetwined3d: Failing HeapAlloc() should be an ERR.
2009-01-07  Henri Verbeetwined3d: Remove a redundant parameter to drawPrimitive().
2009-01-06  Henri Verbeetwined3d: Convert textureState to a bitmap in struct...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2009-01-05  Henri Verbeetwined3d: Remove unused enum elements from WINED3DTEXTUR...
2009-01-05  Henri Verbeetwined3d: Convert samplerState to a bitmap in struct...
2009-01-05  Henri Verbeetwined3d: Convert renderState to a bitmap in struct...
2009-01-05  Henri Verbeetwined3d: Convert transform to a bitmap in struct SAVEDS...
2009-01-03  Henri Verbeetwined3d: Convert textures to a bitmap in struct SAVEDST...
2009-01-02  Henri Verbeetwined3d: Convert clipplane to a bitmap in struct SAVEDS...
2009-01-02  Henri Verbeetwined3d: Convert streamSource and streamFreq to bitmaps...
2009-01-02  Henri Verbeetwined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
2009-01-02  Henri Verbeetwined3d: Use slightly nicer loops in device_map_fixed_f...
2008-12-31  Henri Verbeetwined3d: Convert some BOOLs to bitfields in struct...
2008-12-31  Henri Verbeetwined3d: Make use_vs() and use_ps() work on a statebloc...
2008-12-30  Henri Verbeetwined3d: Handle D3DFVF_XYZW in ConvertFvfToDeclaration().
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-12-20  Henri Verbeetwined3d: Properly reset the stateblock.
2008-12-20  Henri Verbeetwined3d: Set the initial viewport in InitStartupStateBl...
2008-12-19  Henri Verbeetwined3d: Don't call allocate_shader_constants() from...
2008-12-18  Henri Verbeetwined3d: Track shader constants in the shader backend.
2008-12-18  Henri Verbeetwined3d: Don't mark shader constants dirty when we...
2008-12-18  Henri Verbeetwined3d: Fix constant setting for the ARB backend.
2008-12-17  Henri Verbeetwined3d: Record floating point pixel shader constants...
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-12  Henri Verbeetwined3d: Use a simpler way to calculate the number...
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-12  Henri Verbeetwined3d: We only care is a sampler is sampled at all...
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Chris Robinsonwined3d: Make sure a context is set for query object...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-02  Henri Verbeetwined3d: Remove some unused code.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-12-02  Henri Verbeetwined3d: Handle a few "silent" FIXMEs more consistent...
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-11-28  Henri Verbeetwined3d: Const correctness fixes for device.c.
2008-11-28  Henri Verbeetwined3d: Remove some unnecessary casts in process_verti...
2008-11-25  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-25  Francois Gougetwined3d: Remove WINAPI on static functions where not...
2008-11-21  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-04  Stefan Dösingerwined3d: Fix the num blend values -> type match.
2008-10-28  Henri Verbeetwined3d: Fix some indentation.
2008-10-28  Henri Verbeetwined3d: Rename CreateAdditionalSwapChain to CreateSwap...
2008-10-20  Roderick Colenbranderwined3d: Fix recursive ENTER_GL in UpdateSurface.
2008-10-20  Roderick Colenbranderwined3d: Prevent a recursive ENTER_GL before calling...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-16  Henri Verbeetwined3d: The container is always non-NULL if GetContain...
2008-10-15  Henri Verbeetwined3d: Cleanup properly if creating the context array...
2008-10-15  Henri Verbeetwined3d: Don't crash in CreateAdditionalSwapChain(...
2008-10-09  Henri Verbeetwined3d: Set the correct pow2Matrix for cube textures...
2008-10-09  Henri Verbeetwined3d: Get rid of some redundant assignments (LLVM...
2008-10-09  Henri Verbeetwined3d: Assign the correct "levels" variable (LLVM...
2008-10-08  Kjell Rune Skaaraaswined3d: Implement IWineD3DResourceImpl_GetPriority...
2008-10-08  Henri Verbeetwined3d: Cleanup CreateAdditionalSwapChain error handli...
2008-10-06  Henri Verbeetwined3d: Enable lights on the correct swapchain.
2008-09-25  Henri Verbeetwined3d: Properly handle the offset for compressed...
2008-09-25  Henri Verbeetwined3d: Set the texture name at surface creation.
2008-09-23  Henri Verbeetwined3d: Skip copying the depth stencil if it's discarded.
2008-09-23  Henri Verbeetwined3d: Get rid of the wantsDepthStencilBuffer in...
2008-09-22  Roderick Colenbranderwined3d: UpdateSurface should take into account the...
2008-09-22  Henri Verbeetwined3d: Fix a memory leak.
2008-09-22  Henri Verbeetwined3d: Destroy FBO entries in the context.
2008-09-19  Henri Verbeetwined3d: Create a FBO for each combination of render...
2008-09-19  Henri Verbeetwined3d: Move FBO handling functions to context.c.
2008-09-17  Henri Verbeetwined3d: Remove some assumptions that PreLoad() will...
2008-09-10  Henri Verbeetwined3d: Reset the auto depth stencil.
2008-09-05  Francois Gougetwined3d: Remove spaces before '\n' in Wine traces.
2008-09-04  Stefan Dösingerwined3d: Compressed surface sizes are multiples of 4.
2008-09-04  Alexander Dorofeyevwined3d: Remove obsolete code & ModifyLocation TODO.
2008-09-04  Henri Verbeetwined3d: IWineD3DSurface_PreLoad() doesn't do an implic...
2008-09-04  Henri Verbeetwined3d: Be more careful when deleting FBOs.
2008-09-03  Alexander Dorofeyevwined3d: Add glFlush when clearing the front buffer...
2008-09-02  Stefan Dösingerwined3d: Report incorrect filtering settings in Validat...
2008-09-02  Stefan Dösingerwined3d: Implement YV12 support for emulated overlays.
2008-08-28  Stefan Dösingerwined3d: Remove some more junk code.
2008-08-27  Stefan Dösingerwined3d: Make the texture stage mapping nvrc independent.
2008-08-27  Stefan Dösingerwined3d: Remove dead code.
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