Avoid explicit long long constants.
[wine] / dlls / ddraw /
2003-03-15  Tony LambregtsReplace DPRINTF with TRACE.
2003-03-07  Lionel Ulmer- some Caps clean-up when no OpenGL compiled in
2003-02-12  Lionel UlmerUse the dwStartVertex argument in the Draw*PrimitiveVB...
2003-02-12  Lionel UlmerChange algorithm to detect lighted / unlighted vertices.
2003-02-12  Lionel UlmerHandle the COLORVERTEX render state.
2003-02-12  Lionel UlmerTrace after the matrix has been copied, not before.
2003-02-12  Lionel Ulmer- fixed GetTransform
2003-02-12  Lionel UlmerAdded fogging for transformed vertices.
2003-02-12  Christian CostaFix comment in ZfromZproj.
2003-02-12  Christian CostaImplemented IDirect3DDevice7_Load.
2003-02-11  Christian CostaAdd support for 24 bpp to _Blt_ColorFill.
2003-01-23  Alexandre JulliardAdded -Wpointer-arith gcc flag, and fixed the resulting...
2003-01-23  Christian CostaImplement vertex and pixel fog.
2003-01-20  Christian CostaHandle more light states.
2003-01-20  Christian CostaMake D3D1..3 lights code rely on D3D7.
2003-01-13  Lionel UlmerUpdate the 'DIRECTDRAW7' flag according to the interfac...
2003-01-08  Dan KegelChange RECT to use LONG to match win32 standard headers...
2003-01-07  Lionel Ulmer - rewrote a little bit the state magagement to remove...
2003-01-07  Dimitrie O. PaunDefine NONAMELESS{STRUCT,UNION} explicitly in the files...
2003-01-07  Christoph FrickImplementation of (Get|Set)ClipPlane for d3d7.
2003-01-05  Lionel UlmerFactorize the 'ortho' code (will be needed later on).
2003-01-05  Lionel UlmerIgnore the LPSURFACE bit if ALLOCONLOAD is set.
2003-01-05  Lionel Ulmer- fix in the GetHandle method
2003-01-03  Lionel UlmerEnable Z buffer by default.
2003-01-03  Lionel Ulmer- some fixes / optimisations in the color keying code
2003-01-03  Lionel Ulmer- re-activate the color-keying code
2003-01-03  Christian CostaReenable device's default render states initialization.
2003-01-03  Lionel UlmerFix order of texture enumeration to fix yet another...
2003-01-03  Christian CostaBeginning of state block.
2003-01-03  Lionel Ulmer- hack for one case of the ProcessVertices case
2003-01-03  Lionel Ulmer- create a function to set the various transformation...
2003-01-03  Lionel Ulmer- more thunking in the D3DVertexBuffer COM object
2003-01-03  Lionel Ulmer- light improvements
2003-01-03  Lionel Ulmer- some additionnal flags logged
2003-01-02  Lionel UlmerFix for stupid applications reading some bytes after...
2003-01-02  Lionel Ulmer- added enumeration of the Reference device (some games...
2003-01-02  Lionel UlmerAdded support for per-vertex material properties.
2003-01-02  Christian CostaReimplemented SwapTextureHandles.
2003-01-02  Lionel Ulmer- removed some useless WARNs
2003-01-02  Christian CostaFix IDirect3DVertexBuffer interface.
2003-01-02  Lionel Ulmer- beginning of Material and Light support for D3D7
2003-01-02  Lionel UlmerFixed texturing.
2003-01-02  Lionel Ulmer- allow application to load palette-less textures
2003-01-02  Lionel Ulmer- added some tracing in the fake ZBuffer methods
2003-01-02  Lionel UlmerAdded some blend states.
2003-01-02  Christian CostaHandle more blend states.
2003-01-02  Lionel UlmerPrevent memory leak in freeing of the VertexBuffer.
2003-01-02  Lionel UlmerImplement GetTransform and rework a bit the matrices...
2003-01-02  Lionel Ulmer- implemented GetTexture
2003-01-02  Lionel UlmerAdded 'blt' and 'bltfast' override functions.
2003-01-02  Lionel UlmerAdded 'emulated' VertexBuffer support.
2003-01-02  Lionel Ulmer- do not use the alpha coordinates when ALPHABLEND...
2003-01-02  Lionel UlmerFactorize some code in the texture uploading function.
2003-01-02  Lionel UlmerHandle texture addressing the D3D7 way.
2003-01-02  Lionel UlmerPrevent lock-up in paletted texture with no palette...
2003-01-02  Lionel UlmerEnable the application to create first textures and...
2003-01-02  Lionel UlmerSome clean-ups after the DrawPrimitive rewrite.
2003-01-02  Lionel UlmerFix crash in GetAvailableVidMem function when TRACE...
2002-12-24  Lionel Ulmer- actually use the background color when Clear-ing
2002-12-24  Lionel Ulmer- factorize Clear method between Viewport and Device
2002-12-24  Lionel UlmerSupport viewports the D3D7 way.
2002-12-24  Lionel UlmerAdded some stencil / D3DDevice7 capabilities.
2002-12-24  Lionel UlmerCombine texturing for D3D3 and 7 by thunking 3 to 7.
2002-12-24  Lionel UlmerDump new D3D7 rendering states.
2002-12-24  Lionel Ulmer- factorize the D3D1/2 draw_primitive code with the...
2002-12-24  Christian CostaRemove useless FIXMEs since there is nothing to do...
2002-12-24  Christian CostaUpdate and clean-up draw_primitive_strided_7.
2002-12-23  Lionel Ulmer- fix mipmap texture creation
2002-12-23  Lionel Ulmer- fix small TRACE bug introduced in a previous patch
2002-12-23  Lionel UlmerHave the 'Lock' warning a bit clearer.
2002-12-23  Lionel UlmerReport that we do not support compressed texture yet.
2002-12-23  Lionel Ulmer- fix returning of capabilities in FindDevice
2002-12-23  Lionel UlmerFix Direct3D2 => Direct3D3 thunk for FindDevice.
2002-12-19  Lionel UlmerAdded surface dumping function for debug.
2002-12-18  Lionel UlmerFix in another place in the code computing the memory...
2002-12-17  Lionel UlmerIf we support 'non-native' texture format, advertise it.
2002-12-16  Lionel Ulmer- fix bad TRACE
2002-12-16  Lionel Ulmer- revert some optimisations breaking some games
2002-12-16  Christian CostaImplemented DrawPrimitiveStrided and DrawIndexPrimitive...
2002-12-16  Lionel UlmerFix a memory leak and optimize a little bit the generic...
2002-12-16  Christian CostaImprove traces + small fix.
2002-12-16  Lionel Ulmer- fix Twist demo
2002-12-16  Lionel UlmerSupports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-16  Lionel UlmerAdd support for the TextureAddress render state.
2002-12-15  Lionel Ulmer - rework how texturing is done in the D3D driver
2002-12-12  Alexandre JulliardAdded .spec.def files.
2002-12-05  Ove KaavenMake sure that no files except unknwn.h include wine...
2002-12-05  Lionel UlmerHave only one GUID for Wine's OpenGL D3D device.
2002-12-03  Christian CostaAdd support for D3DBLEND_ONE for D3DRENDERSTATE_{DEST...
2002-12-02  Lionel Ulmer- only handle memory allocation for non-already loaded...
2002-12-02  Christian CostaHandle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightSta...
2002-12-02  Lionel Ulmer- implement the texturing the D3D3 way
2002-12-02  Francois GougetRemoved unnecessary HANDLE typecasts.
2002-11-30  Christian CostaAdd D3D capability.
2002-11-30  Lionel Ulmer- actually use the VertexBuffer stubs
2002-11-30  Lionel UlmerBeginning of support for D3D7 / D3DDevice7.
2002-11-30  Lionel Ulmer - some more code sharing between D3DDevice versions
2002-11-30  Lionel Ulmer - fixed D3DFVF_VERTEX case
2002-11-30  Lionel Ulmer - start of support for device locking / unlocking...
2002-11-30  Lionel UlmerImplemented GetRenderTarget.
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