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Avoid explicit long long constants.
[wine]
/
dlls
/
ddraw
/
2003-03-15
Tony Lambregts
Replace DPRINTF with TRACE.
tree
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commitdiff
2003-03-07
Lionel Ulmer
- some Caps clean-up when no OpenGL compiled in
tree
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commitdiff
2003-02-12
Lionel Ulmer
Use the dwStartVertex argument in the Draw*PrimitiveVB...
tree
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commitdiff
2003-02-12
Lionel Ulmer
Change algorithm to detect lighted / unlighted vertices.
tree
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commitdiff
2003-02-12
Lionel Ulmer
Handle the COLORVERTEX render state.
tree
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commitdiff
2003-02-12
Lionel Ulmer
Trace after the matrix has been copied, not before.
tree
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commitdiff
2003-02-12
Lionel Ulmer
- fixed GetTransform
tree
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commitdiff
2003-02-12
Lionel Ulmer
Added fogging for transformed vertices.
tree
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commitdiff
2003-02-12
Christian Costa
Fix comment in ZfromZproj.
tree
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commitdiff
2003-02-12
Christian Costa
Implemented IDirect3DDevice7_Load.
tree
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commitdiff
2003-02-11
Christian Costa
Add support for 24 bpp to _Blt_ColorFill.
tree
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commitdiff
2003-01-23
Alexandre Julliard
Added -Wpointer-arith gcc flag, and fixed the resulting...
tree
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commitdiff
2003-01-23
Christian Costa
Implement vertex and pixel fog.
tree
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commitdiff
2003-01-20
Christian Costa
Handle more light states.
tree
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commitdiff
2003-01-20
Christian Costa
Make D3D1..3 lights code rely on D3D7.
tree
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commitdiff
2003-01-13
Lionel Ulmer
Update the 'DIRECTDRAW7' flag according to the interfac...
tree
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commitdiff
2003-01-08
Dan Kegel
Change RECT to use LONG to match win32 standard headers...
tree
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commitdiff
2003-01-07
Lionel Ulmer
- rewrote a little bit the state magagement to remove...
tree
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commitdiff
2003-01-07
Dimitrie O. Paun
Define NONAMELESS{STRUCT,UNION} explicitly in the files...
tree
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commitdiff
2003-01-07
Christoph Frick
Implementation of (Get|Set)ClipPlane for d3d7.
tree
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commitdiff
2003-01-05
Lionel Ulmer
Factorize the 'ortho' code (will be needed later on).
tree
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commitdiff
2003-01-05
Lionel Ulmer
Ignore the LPSURFACE bit if ALLOCONLOAD is set.
tree
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commitdiff
2003-01-05
Lionel Ulmer
- fix in the GetHandle method
tree
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commitdiff
2003-01-03
Lionel Ulmer
Enable Z buffer by default.
tree
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commitdiff
2003-01-03
Lionel Ulmer
- some fixes / optimisations in the color keying code
tree
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commitdiff
2003-01-03
Lionel Ulmer
- re-activate the color-keying code
tree
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commitdiff
2003-01-03
Christian Costa
Reenable device's default render states initialization.
tree
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commitdiff
2003-01-03
Lionel Ulmer
Fix order of texture enumeration to fix yet another...
tree
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commitdiff
2003-01-03
Christian Costa
Beginning of state block.
tree
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commitdiff
2003-01-03
Lionel Ulmer
- hack for one case of the ProcessVertices case
tree
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commitdiff
2003-01-03
Lionel Ulmer
- create a function to set the various transformation...
tree
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commitdiff
2003-01-03
Lionel Ulmer
- more thunking in the D3DVertexBuffer COM object
tree
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commitdiff
2003-01-03
Lionel Ulmer
- light improvements
tree
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commitdiff
2003-01-03
Lionel Ulmer
- some additionnal flags logged
tree
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commitdiff
2003-01-02
Lionel Ulmer
Fix for stupid applications reading some bytes after...
tree
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commitdiff
2003-01-02
Lionel Ulmer
- added enumeration of the Reference device (some games...
tree
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commitdiff
2003-01-02
Lionel Ulmer
Added support for per-vertex material properties.
tree
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commitdiff
2003-01-02
Christian Costa
Reimplemented SwapTextureHandles.
tree
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commitdiff
2003-01-02
Lionel Ulmer
- removed some useless WARNs
tree
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commitdiff
2003-01-02
Christian Costa
Fix IDirect3DVertexBuffer interface.
tree
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commitdiff
2003-01-02
Lionel Ulmer
- beginning of Material and Light support for D3D7
tree
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commitdiff
2003-01-02
Lionel Ulmer
Fixed texturing.
tree
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commitdiff
2003-01-02
Lionel Ulmer
- allow application to load palette-less textures
tree
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commitdiff
2003-01-02
Lionel Ulmer
- added some tracing in the fake ZBuffer methods
tree
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commitdiff
2003-01-02
Lionel Ulmer
Added some blend states.
tree
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commitdiff
2003-01-02
Christian Costa
Handle more blend states.
tree
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commitdiff
2003-01-02
Lionel Ulmer
Prevent memory leak in freeing of the VertexBuffer.
tree
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commitdiff
2003-01-02
Lionel Ulmer
Implement GetTransform and rework a bit the matrices...
tree
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commitdiff
2003-01-02
Lionel Ulmer
- implemented GetTexture
tree
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commitdiff
2003-01-02
Lionel Ulmer
Added 'blt' and 'bltfast' override functions.
tree
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commitdiff
2003-01-02
Lionel Ulmer
Added 'emulated' VertexBuffer support.
tree
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commitdiff
2003-01-02
Lionel Ulmer
- do not use the alpha coordinates when ALPHABLEND...
tree
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commitdiff
2003-01-02
Lionel Ulmer
Factorize some code in the texture uploading function.
tree
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commitdiff
2003-01-02
Lionel Ulmer
Handle texture addressing the D3D7 way.
tree
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commitdiff
2003-01-02
Lionel Ulmer
Prevent lock-up in paletted texture with no palette...
tree
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commitdiff
2003-01-02
Lionel Ulmer
Enable the application to create first textures and...
tree
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commitdiff
2003-01-02
Lionel Ulmer
Some clean-ups after the DrawPrimitive rewrite.
tree
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commitdiff
2003-01-02
Lionel Ulmer
Fix crash in GetAvailableVidMem function when TRACE...
tree
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commitdiff
2002-12-24
Lionel Ulmer
- actually use the background color when Clear-ing
tree
|
commitdiff
2002-12-24
Lionel Ulmer
- factorize Clear method between Viewport and Device
tree
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commitdiff
2002-12-24
Lionel Ulmer
Support viewports the D3D7 way.
tree
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commitdiff
2002-12-24
Lionel Ulmer
Added some stencil / D3DDevice7 capabilities.
tree
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commitdiff
2002-12-24
Lionel Ulmer
Combine texturing for D3D3 and 7 by thunking 3 to 7.
tree
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commitdiff
2002-12-24
Lionel Ulmer
Dump new D3D7 rendering states.
tree
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commitdiff
2002-12-24
Lionel Ulmer
- factorize the D3D1/2 draw_primitive code with the...
tree
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commitdiff
2002-12-24
Christian Costa
Remove useless FIXMEs since there is nothing to do...
tree
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commitdiff
2002-12-24
Christian Costa
Update and clean-up draw_primitive_strided_7.
tree
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commitdiff
2002-12-23
Lionel Ulmer
- fix mipmap texture creation
tree
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commitdiff
2002-12-23
Lionel Ulmer
- fix small TRACE bug introduced in a previous patch
tree
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commitdiff
2002-12-23
Lionel Ulmer
Have the 'Lock' warning a bit clearer.
tree
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commitdiff
2002-12-23
Lionel Ulmer
Report that we do not support compressed texture yet.
tree
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commitdiff
2002-12-23
Lionel Ulmer
- fix returning of capabilities in FindDevice
tree
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commitdiff
2002-12-23
Lionel Ulmer
Fix Direct3D2 => Direct3D3 thunk for FindDevice.
tree
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commitdiff
2002-12-19
Lionel Ulmer
Added surface dumping function for debug.
tree
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commitdiff
2002-12-18
Lionel Ulmer
Fix in another place in the code computing the memory...
tree
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commitdiff
2002-12-17
Lionel Ulmer
If we support 'non-native' texture format, advertise it.
tree
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commitdiff
2002-12-16
Lionel Ulmer
- fix bad TRACE
tree
|
commitdiff
2002-12-16
Lionel Ulmer
- revert some optimisations breaking some games
tree
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commitdiff
2002-12-16
Christian Costa
Implemented DrawPrimitiveStrided and DrawIndexPrimitive...
tree
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commitdiff
2002-12-16
Lionel Ulmer
Fix a memory leak and optimize a little bit the generic...
tree
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commitdiff
2002-12-16
Christian Costa
Improve traces + small fix.
tree
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commitdiff
2002-12-16
Lionel Ulmer
- fix Twist demo
tree
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commitdiff
2002-12-16
Lionel Ulmer
Supports the ALPHAFUNC and ALPHAREF rendering states.
tree
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commitdiff
2002-12-16
Lionel Ulmer
Add support for the TextureAddress render state.
tree
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commitdiff
2002-12-15
Lionel Ulmer
- rework how texturing is done in the D3D driver
tree
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commitdiff
2002-12-12
Alexandre Julliard
Added .spec.def files.
tree
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commitdiff
2002-12-05
Ove Kaaven
Make sure that no files except unknwn.h include wine...
tree
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commitdiff
2002-12-05
Lionel Ulmer
Have only one GUID for Wine's OpenGL D3D device.
tree
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commitdiff
2002-12-03
Christian Costa
Add support for D3DBLEND_ONE for D3DRENDERSTATE_{DEST...
tree
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commitdiff
2002-12-02
Lionel Ulmer
- only handle memory allocation for non-already loaded...
tree
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commitdiff
2002-12-02
Christian Costa
Handle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightSta...
tree
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commitdiff
2002-12-02
Lionel Ulmer
- implement the texturing the D3D3 way
tree
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commitdiff
2002-12-02
Francois Gouget
Removed unnecessary HANDLE typecasts.
tree
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commitdiff
2002-11-30
Christian Costa
Add D3D capability.
tree
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commitdiff
2002-11-30
Lionel Ulmer
- actually use the VertexBuffer stubs
tree
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commitdiff
2002-11-30
Lionel Ulmer
Beginning of support for D3D7 / D3DDevice7.
tree
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commitdiff
2002-11-30
Lionel Ulmer
- some more code sharing between D3DDevice versions
tree
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commitdiff
2002-11-30
Lionel Ulmer
- fixed D3DFVF_VERTEX case
tree
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commitdiff
2002-11-30
Lionel Ulmer
- start of support for device locking / unlocking...
tree
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commitdiff
2002-11-30
Lionel Ulmer
Implemented GetRenderTarget.
tree
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commitdiff
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