Framework for the doppler effect.
[wine] / dlls / d3d8 /
2003-03-20  Alexandre JulliardTake advantage of new winebuild syntax to remove redund...
2003-02-01  Jason EdmeadesCorrect some capabilities, and default others to fully...
2003-01-30  Raphael Junqueira- Defer of IDirect3DVertexShader_SetConstant, waiting for
2003-01-28  Raphael JunqueiraSome needed cleanups for future dx9 and d3d common...
2003-01-24  Jason EdmeadesAdd support for color material sources, with help from...
2003-01-23  Jason EdmeadesUse device max lights and clipplane support. Also chang...
2003-01-23  Alexandre JulliardAdded -Wpointer-arith gcc flag, and fixed the resulting...
2003-01-21  Jason EdmeadesEnsure using correct args during complement texture...
2003-01-21  Jason EdmeadesRestore the texture env mode on SetTexture - Fixes...
2003-01-20  Jason EdmeadesOnly reload the mipmap images when dirty.
2003-01-14  Raphael Junqueira- beginning of vertex matrix blending using extensions...
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2003-01-14  Jason EdmeadesCopyrect should flag destination texture as dirty,...
2003-01-14  Jason EdmeadesAdd support for some of the texture address states...
2003-01-14  Raphael Junqueira- move input and output data in VertexShader struct
2003-01-09  Jason EdmeadesCalculate starting position for a copyrect correctly.
2003-01-08  Dan KegelChange RECT to use LONG to match win32 standard headers...
2003-01-07  Dimitrie O. PaunDefine NONAMELESS{STRUCT,UNION} explicitly in the files...
2003-01-03  Jason EdmeadesAdded basic support for mipmaping, verified using sampl...
2003-01-03  Jason Edmeades- Use faster vertex arrays (rather than processing...
2003-01-02  Patrik StridvallFixed some issues found by winapi_check.
2003-01-02  Raphael Junqueira- integration with DrawPrimitive
2002-12-23  Jason EdmeadesQuery opengl to ensure it supports multitexture, and...
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-12-17  Jason EdmeadesThe simple bits of fog.
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-12-13  Jason EdmeadesThanks to Lucho, text support in samples now starts to
2002-12-12  Alexandre JulliardAdded .spec.def files.
2002-11-15  Lionel UlmerLoad OpenGL library dynamically from x11drv.
2002-11-12  Jason Edmeades- Fix bug in multitexturing introduced during dummy...
2002-11-06  Jason Edmeades- Stencil mapping now works (it helps to actually alloc...
2002-11-04  Alexandre JulliardMade the dll entry point default to DllMain and removed...
2002-10-28  Jason EdmeadesHandle texture FVF formats when no texture is bound.
2002-10-28  Jason EdmeadesAdd copyrects support.
2002-10-28  Jason Edmeades- Initialize the texture state information.
2002-10-25  Jason EdmeadesDefine the main directx8 entrypoint.
2002-10-22  Jason EdmeadesBeginnings of Stencil support.
2002-10-21  Jason EdmeadesAdd the basic support for volume textures / volumes...
2002-10-18  Alexandre JulliardFixed warnings caused by conversion to -DSTRICT.
2002-10-17  Jason Edmeades- Dont set lighting during draw primitive, rely on...
2002-10-13  Jason Edmeades- ClipPlanes work better.
2002-10-11  Jason EdmeadesSignificantly improve the lighting code.
2002-10-07  Jason EdmeadesVarious fixes, typos corrected and clarifying trace...
2002-10-01  Alexandre JulliardMoved X flags and libraries out of Make.rules into...
2002-09-27  Jason EdmeadesInitial D3D8 implementation.
2002-06-25  Sylvain PetreolleCreated d3d8 stub dll.