user32: Don't try to alpha blend icons when drawing to a monochrome device.
[wine] / dlls / d3d9 / tests /
2010-06-11  Henri Verbeetd3d9/tests: Add a test for offscreen point sprites.
2010-05-28  Henri Verbeetd3d9/tests: Remove an invalid point size test.
2010-05-28  Henri Verbeetd3d9/test: Introduce point_match() to simplify testing...
2010-05-28  Henri Verbeetd3d9/tests: Don't depend so much on point rasterization...
2010-05-27  Henri Verbeetd3d9/tests: Fix a typo.
2010-05-26  Henri Verbeetd3d9: Set the FPU control word on device creation.
2010-05-17  Henri Verbeetd3d9/tests: Add a shadow sampler test.
2010-05-04  Henri Verbeetd3d9/tests: Allow D3DFMT_A2R10G10B10 as supported adapt...
2010-05-03  Henri Verbeetd3d9/tests: Fix test_cube_wrap() for different texture...
2010-04-26  Gerald Pfeiferd3d9: Remove variable hr which is not really used from...
2010-04-14  Roderick Colenbranderd3d9: Add an initial ColorFill regression test.
2010-04-12  Henri Verbeetd3d9/tests: Add some depth buffer tests.
2010-03-31  Paul Vriensd3d9/tests: Initialize a variable (Coverity).
2010-03-30  Roderick Colenbranderd3d9: Add source/destination and backbuffer tests for...
2010-03-25  Henri Verbeetd3d9/tests: Add some message processing to test_wndproc().
2010-03-19  Paul Vriensd3d9/tests: Fix timeouts on Win9x/WinMe.
2010-03-18  Henri Verbeetd3d9/tests: Extend the window proc / focus window tests.
2010-03-17  Stefan Dösingerd3d9: Remove old debug messages from the tests.
2010-03-17  Stefan Dösingerd3d9: Windows 7 rejects invalid rectangles.
2010-03-17  Stefan Dösingerd3d9: Remove the double unlock test.
2010-03-17  Stefan Dösingerwined3d: Make resources 16 byte aligned.
2010-03-16  Stefan Dösingerd3d9: Fix test failures on Windows 7.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-03-16  Ričardas Barkauskasd3d9/tests: Test ATI2N pitch and locking offset behaviour.
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-09  Stefan Dösingerd3d: Make sure vertexbuffer lock doesn't return a NULL...
2010-02-02  Stefan Dösingerd3d9: Move the vertex buffer alignment test into buffer.c.
2010-02-02  Stefan Dösingerd3d9: Test buffer lock flags.
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetd3d9: Add depth clamp tests.
2010-01-11  Paul Vriensd3d9/tests: Correct the size of a memcmp.
2010-01-08  Paul Vriensd3d9/tests: Fix size parameter for memcmp (Coccinelle).
2009-12-29  Henri Verbeetd3d9/tests: Add message tests for windowed devices.
2009-12-23  Henri Verbeetd3d9/tests: Add some tests for focus behaviour.
2009-12-22  Henri Verbeetd3d9/tests: A volume really isn't a resource, despite...
2009-12-21  Henri Verbeetwined3d: NULL vertex declarations are captured, but...
2009-12-15  Henri Verbeetd3d9: Add a test to show D3D replaces the window proc.
2009-12-09  Alexandre Julliardd3d9/tests: Fix some pointer cast warnings on 64-bit.
2009-12-03  Huw Daviesd3d9/tests: Destroy the window after we release the...
2009-12-02  Henri Verbeetd3d9/tests: Add a small test for IDirect3D9Ex::GetAdapt...
2009-12-01  Henri Verbeetd3d9/tests: Trace the viewport in clear_test().
2009-11-12  Stefan Dösingerd3d9: Abort the x8l8v8u8 test if the format is not...
2009-11-12  Henri Verbeetd3d9/tests: Don't require dynamic usage for textures...
2009-11-09  Stefan Dösingerd3d9: Run the visual tests in a window.
2009-11-09  Stefan Dösingerd3d9: Make the visual test read the backbuffer.
2009-10-23  Henri Verbeetd3d9/tests: Release the IDirect3D9Ex interface in test_...
2009-10-20  Louis Lendersd3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9...
2009-10-19  Henri Verbeetd3d9/tests: Remove an unused color result.
2009-10-16  Henri Verbeetd3d9/tests: Check some more return values (LLVM/Clang).
2009-10-15  James Helfertyd3d9/tests: Fix position of EndScene in visual test.
2009-10-13  Henri Verbeetd3d9: Add some stateblock tests for device resources.
2009-10-12  Henri Verbeetd3d9: Cleanup the stateblock test callbacks a bit.
2009-10-12  Henri Verbeetd3d9: Only run the vertex/pixel shader constant apply...
2009-10-09  Henri Verbeetd3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09  Henri Verbeetd3d9: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-08  Henri Verbeetd3d9: Add some tests for CreateStateBlock().
2009-10-08  Henri Verbeetd3d9: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
2009-10-08  Henri Verbeetd3d8: Rename abort_stateblock() to release_stateblock...
2009-10-08  Stefan Dösingerd3d9: Reduce the YUV test precision.
2009-10-07  Henri Verbeetd3d9: Use separate fields for data to check/apply in...
2009-10-07  Henri Verbeetd3d9: Get rid of the unused "return_data_buffer" in...
2009-10-06  Henri Verbeetd3d9: Make the individual stateblock tests responsible...
2009-10-05  Henri Verbeetd3d9: Always pass "struct event_data" to "event_fn...
2009-10-05  Henri Verbeetd3d9: Remove useless typedefs from the stateblock tests.
2009-10-05  Henri Verbeetd3d9: Remove D3D9_RENDER_STATES from the stateblock...
2009-10-02  Stefan Dösingerd3d9: Test viewports that are bigger than the surface.
2009-10-02  Stefan Dösingerwined3d: Fix vs_2_0 sgn.
2009-10-01  Stefan Dösingerwined3d: Fix a contradicting comment.
2009-09-22  James Helfertyd3d9: Fix some typos in visual test.
2009-09-08  Stefan Dösingerwined3d: Test and fix ddraw and d3d9 GetDC differences.
2009-08-31  Stefan Dösingerwined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
2009-08-31  Stefan Dösingerwined3d: Handle per-texture max LOD level.
2009-08-28  Henri Verbeetd3d9: Remove trailing spaces.
2009-08-26  Henri Verbeetd3d9: Remove stray tabs.
2009-08-20  Jörg Höhled3d9/tests: SetAutoGenFilterType tests.
2009-08-19  Henri Verbeetwined3d: Try to force a top-left filling convention.
2009-08-14  Jörg Höhled3d9/tests: Detect empty graphics driver name.
2009-08-10  Henri Verbeetwined3d: Use EXT_provoking_vertex to match Direct3D...
2009-07-10  Henri Verbeetd3d9/tests: Use color_match() in a few more places.
2009-07-06  Paul Vriensd3d9/tests: Skip a test on failure.
2009-07-03  Henri Verbeetd3d9/tests: Add a small test for having multiple device...
2009-06-29  Henri Verbeetd3d: Add a test for releasing the device after destroyi...
2009-06-23  Henri Verbeetd3d9/tests: Make sure the device is released properly.
2009-06-23  Henri Verbeetd3d9/tests: Release the query in test_occlusion_query_s...
2009-06-23  Henri Verbeetd3d9/tests: Release the vertex buffer in test_null_stre...
2009-06-23  Paul Vriensd3d9/tests: Use color_match ((logical || with non-zero...
2009-06-22  Gerald Pfeiferd3d9/tests: Fix three incorrect logic conditions.
2009-06-22  Stefan Dösingerd3d9: Add a SGN test.
2009-06-22  Stefan Dösingerd3d9: Add an aL indexing test.
2009-06-19  Henri Verbeetd3d9: Use color_match() in the fog test.
2009-06-17  Stefan Doesingerd3d9: Accept an alternative oFog->ps_3_0 handling.
2009-06-01  Alexandre Julliardd3d9/tests: Skip CheckDeviceMultiSampleType test if...
2009-05-28  Louis Lenderswined3d: Fix CheckDeviceMultiSampleType when queried...
2009-05-27  Stefan Dösingerwined3d: sincos for vertex shaders.
2009-05-27  Louis Lendersd3d9/tests: Add simple test to show that QualityLevels...
2009-05-08  Austin Englishd3d9/tests: Sign compare fix.
2009-05-08  Stefan Dösingerwined3d: Add a point size test.
2009-04-27  David Adamd3d9: Fix a copy/paste error in test.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-22  David Adamd3d9: Add tests for IDirect3D9Device_Reset.
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