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Only reapply the texture states necessary when a different texture
[wine]
/
dlls
/
d3d8
/
resource.c
2003-06-04
Raphael Junqueira
- implemented render to surfaces (and render to new...
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2003-05-17
Raphael Junqueira
- mor usefull debug functions debug_d3dusage and debug_...
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2003-01-14
Raphael Junqueira
Beginning of more COM compliant behavior:
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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