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Only reapply the texture states necessary when a different texture
[wine]
/
dlls
/
d3d8
/
drwxr-xr-x
..
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.cvsignore
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Makefile.in
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basetexture.c
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cubetexture.c
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d3d8.spec
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d3d8_main.c
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d3d8_private.h
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d3dcore_gl.h
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device.c
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directx.c
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drawprim.c
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indexbuffer.c
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resource.c
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shader.c
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stateblock.c
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surface.c
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swapchain.c
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texture.c
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utils.c
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version.rc
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vertexbuffer.c
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volume.c
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volumetexture.c
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vshaderdeclaration.c
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