2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #include "wine/debug.h"
29 #include "d3d8_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
34 HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
36 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
38 TRACE("(%p) : QueryInterface\n", This);
39 if (IsEqualGUID(riid, &IID_IUnknown)
40 || IsEqualGUID(riid, &IID_IDirect3DResource8)
41 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
42 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
43 IDirect3DVolumeTexture8Impl_AddRef(iface);
48 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
52 ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
53 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
54 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
58 ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
59 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
60 ULONG ref = --This->ref;
63 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
65 for (i = 0; i < This->levels; i++) {
66 if (This->volumes[i] != NULL) {
67 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
68 IDirect3DVolume8Impl_Release((LPDIRECT3DVOLUME8) This->volumes[i]);
71 HeapFree(GetProcessHeap(), 0, This);
76 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
77 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
78 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
79 TRACE("(%p) : returning %p\n", This, This->Device);
80 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
82 * Note Calling this method will increase the internal reference count
83 * on the IDirect3DDevice8 interface.
85 IDirect3DDevice8Impl_AddRef(*ppDevice);
88 HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
89 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
90 FIXME("(%p) : stub\n", This);
93 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
94 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
95 FIXME("(%p) : stub\n", This);
98 HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
99 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
100 FIXME("(%p) : stub\n", This);
103 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
104 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
105 FIXME("(%p) : stub returning 0\n", This);
108 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
109 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
110 FIXME("(%p) : stub returning 0\n", This);
113 void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
115 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
116 TRACE("(%p) : About to load texture\n", This);
120 for (i = 0; i < This->levels; i++) {
121 if (i == 0 && This->volumes[i]->textureName != 0 && This->Dirty == FALSE) {
122 glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
123 checkGLcall("glBindTexture");
124 TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
125 /* No need to walk through all mip-map levels, since already all assigned */
129 if (This->volumes[i]->textureName == 0) {
130 glGenTextures(1, &This->volumes[i]->textureName);
131 checkGLcall("glGenTextures");
132 TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
135 glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
136 checkGLcall("glBindTexture");
138 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1);
139 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1);
140 checkGLcall("glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
143 TRACE("Calling glTexImage3D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
146 D3DFmt2GLIntFmt(This->Device, This->format),
147 This->volumes[i]->myDesc.Width,
148 This->volumes[i]->myDesc.Height,
149 This->volumes[i]->myDesc.Depth,
151 D3DFmt2GLFmt(This->Device, This->format),
152 D3DFmt2GLType(This->Device, This->format),
153 This->volumes[i]->allocatedMemory);
154 glTexImage3D(GL_TEXTURE_3D,
156 D3DFmt2GLIntFmt(This->Device, This->format),
157 This->volumes[i]->myDesc.Width,
158 This->volumes[i]->myDesc.Height,
159 This->volumes[i]->myDesc.Depth,
161 D3DFmt2GLFmt(This->Device, This->format),
162 D3DFmt2GLType(This->Device, This->format),
163 This->volumes[i]->allocatedMemory);
164 checkGLcall("glTexImage3D");
166 /* Removed glTexParameterf now TextureStageStates are initialized at startup */
175 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
176 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
177 TRACE("(%p) : returning %d\n", This, This->ResourceType);
178 return This->ResourceType;
181 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
182 DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
183 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
184 FIXME("(%p) : stub returning 0\n", This);
187 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
188 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
189 FIXME("(%p) : stub returning 0\n", This);
192 DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
193 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
194 TRACE("(%p) : returning %d\n", This, This->levels);
198 /* IDirect3DVolumeTexture8 */
199 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc) {
200 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
201 if (Level < This->levels) {
202 TRACE("(%p) Level (%d)\n", This, Level);
203 return IDirect3DVolume8Impl_GetDesc((LPDIRECT3DVOLUME8) This->volumes[Level], pDesc);
205 FIXME("(%p) Level (%d)\n", This, Level);
209 HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel) {
210 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
211 if (Level < This->levels) {
212 *ppVolumeLevel = (LPDIRECT3DVOLUME8)This->volumes[Level];
213 IDirect3DVolume8Impl_AddRef((LPDIRECT3DVOLUME8) *ppVolumeLevel);
214 TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
216 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels);
217 return D3DERR_INVALIDCALL;
222 HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
224 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
225 if (Level < This->levels) {
227 * Not dirtified while Surfaces don't notify dirtification
228 * This->Dirty = TRUE;
230 hr = IDirect3DVolume8Impl_LockBox((LPDIRECT3DVOLUME8) This->volumes[Level], pLockedVolume, pBox, Flags);
231 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
233 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
234 return D3DERR_INVALIDCALL;
238 HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
240 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
241 if (Level < This->levels) {
242 hr = IDirect3DVolume8Impl_UnlockBox((LPDIRECT3DVOLUME8) This->volumes[Level]);
243 TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
245 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
246 return D3DERR_INVALIDCALL;
250 HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox) {
251 ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
253 TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
254 return IDirect3DVolume8Impl_AddDirtyBox((LPDIRECT3DVOLUME8) This->volumes[0], pDirtyBox);
258 ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl =
260 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
261 IDirect3DVolumeTexture8Impl_QueryInterface,
262 IDirect3DVolumeTexture8Impl_AddRef,
263 IDirect3DVolumeTexture8Impl_Release,
264 IDirect3DVolumeTexture8Impl_GetDevice,
265 IDirect3DVolumeTexture8Impl_SetPrivateData,
266 IDirect3DVolumeTexture8Impl_GetPrivateData,
267 IDirect3DVolumeTexture8Impl_FreePrivateData,
268 IDirect3DVolumeTexture8Impl_SetPriority,
269 IDirect3DVolumeTexture8Impl_GetPriority,
270 IDirect3DVolumeTexture8Impl_PreLoad,
271 IDirect3DVolumeTexture8Impl_GetType,
272 IDirect3DVolumeTexture8Impl_SetLOD,
273 IDirect3DVolumeTexture8Impl_GetLOD,
274 IDirect3DVolumeTexture8Impl_GetLevelCount,
275 IDirect3DVolumeTexture8Impl_GetLevelDesc,
276 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
277 IDirect3DVolumeTexture8Impl_LockBox,
278 IDirect3DVolumeTexture8Impl_UnlockBox,
279 IDirect3DVolumeTexture8Impl_AddDirtyBox