Only reapply the texture states necessary when a different texture
[wine] / dlls / d3d8 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture8 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22
23 #include "windef.h"
24 #include "winbase.h"
25 #include "winuser.h"
26 #include "wingdi.h"
27 #include "wine/debug.h"
28
29 #include "d3d8_private.h"
30
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32
33 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
34 HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
35 {
36     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
37
38     TRACE("(%p) : QueryInterface\n", This);
39     if (IsEqualGUID(riid, &IID_IUnknown)
40         || IsEqualGUID(riid, &IID_IDirect3DResource8)
41         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
42         || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
43         IDirect3DVolumeTexture8Impl_AddRef(iface);
44         *ppobj = This;
45         return D3D_OK;
46     }
47
48     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
49     return E_NOINTERFACE;
50 }
51
52 ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
53     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
54     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
55     return ++(This->ref);
56 }
57
58 ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
59     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
60     ULONG ref = --This->ref;
61     UINT  i;
62
63     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
64     if (ref == 0) {
65         for (i = 0; i < This->levels; i++) {
66             if (This->volumes[i] != NULL) {
67                 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
68                 IDirect3DVolume8Impl_Release((LPDIRECT3DVOLUME8) This->volumes[i]);
69             }
70         }
71         HeapFree(GetProcessHeap(), 0, This);
72     }
73     return ref;
74 }
75
76 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
77 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
78     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
79     TRACE("(%p) : returning %p\n", This, This->Device);
80     *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
81     /**
82      * Note  Calling this method will increase the internal reference count 
83      * on the IDirect3DDevice8 interface. 
84      */
85     IDirect3DDevice8Impl_AddRef(*ppDevice);
86     return D3D_OK;
87 }
88 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
89     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
90     FIXME("(%p) : stub\n", This);
91     return D3D_OK;
92 }
93 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
94     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
95     FIXME("(%p) : stub\n", This);
96     return D3D_OK;
97 }
98 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
99     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
100     FIXME("(%p) : stub\n", This);
101     return D3D_OK;
102 }
103 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
104     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
105     FIXME("(%p) : stub returning 0\n", This);    
106     return 0;
107 }
108 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
109     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
110     FIXME("(%p) : stub returning 0\n", This);    
111     return 0;
112 }
113 void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
114     int i;
115     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
116     TRACE("(%p) : About to load texture\n", This);
117
118     ENTER_GL();
119
120     for (i = 0; i < This->levels; i++) {
121       if (i == 0 && This->volumes[i]->textureName != 0 && This->Dirty == FALSE) {
122         glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
123         checkGLcall("glBindTexture");
124         TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
125         /* No need to walk through all mip-map levels, since already all assigned */
126         i = This->levels;
127       } else {
128         if (i == 0) {
129           if (This->volumes[i]->textureName == 0) {
130             glGenTextures(1, &This->volumes[i]->textureName);
131             checkGLcall("glGenTextures");
132             TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
133           }
134           
135           glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
136           checkGLcall("glBindTexture");
137           
138           TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1);
139           glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1); 
140           checkGLcall("glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
141         }
142
143         TRACE("Calling glTexImage3D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
144               GL_TEXTURE_3D, 
145               i, 
146               D3DFmt2GLIntFmt(This->Device, This->format), 
147               This->volumes[i]->myDesc.Width, 
148               This->volumes[i]->myDesc.Height, 
149               This->volumes[i]->myDesc.Depth,
150               0, 
151               D3DFmt2GLFmt(This->Device, This->format), 
152               D3DFmt2GLType(This->Device, This->format),
153               This->volumes[i]->allocatedMemory);
154         glTexImage3D(GL_TEXTURE_3D, 
155                      i,
156                      D3DFmt2GLIntFmt(This->Device, This->format),
157                      This->volumes[i]->myDesc.Width,
158                      This->volumes[i]->myDesc.Height,
159                      This->volumes[i]->myDesc.Depth,
160                      0,
161                      D3DFmt2GLFmt(This->Device, This->format),
162                      D3DFmt2GLType(This->Device, This->format),
163                      This->volumes[i]->allocatedMemory);
164         checkGLcall("glTexImage3D");
165
166         /* Removed glTexParameterf now TextureStageStates are initialized at startup */
167         This->Dirty = FALSE;
168       }
169     }
170
171     LEAVE_GL();
172
173     return ;
174 }
175 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
176     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
177     TRACE("(%p) : returning %d\n", This, This->ResourceType);
178     return This->ResourceType;
179 }
180
181 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
182 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
183     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
184     FIXME("(%p) : stub returning 0\n", This);    
185     return 0;
186 }
187 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
188     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
189     FIXME("(%p) : stub returning 0\n", This);    
190     return 0;
191 }
192 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
193     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
194     TRACE("(%p) : returning %d\n", This, This->levels);
195     return This->levels;
196 }
197
198 /* IDirect3DVolumeTexture8 */
199 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc) {
200     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
201     if (Level < This->levels) {
202         TRACE("(%p) Level (%d)\n", This, Level);
203         return IDirect3DVolume8Impl_GetDesc((LPDIRECT3DVOLUME8) This->volumes[Level], pDesc);
204     } else {
205         FIXME("(%p) Level (%d)\n", This, Level);
206     }
207     return D3D_OK;
208 }
209 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel) {
210     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
211     if (Level < This->levels) {
212       *ppVolumeLevel = (LPDIRECT3DVOLUME8)This->volumes[Level];
213       IDirect3DVolume8Impl_AddRef((LPDIRECT3DVOLUME8) *ppVolumeLevel);
214       TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
215     } else {
216       FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels);
217       return D3DERR_INVALIDCALL;
218     }
219     return D3D_OK;
220
221 }
222 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
223     HRESULT hr;
224     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
225     if (Level < This->levels) {
226       /**
227        * Not dirtified while Surfaces don't notify dirtification
228        * This->Dirty = TRUE;
229        */
230       hr = IDirect3DVolume8Impl_LockBox((LPDIRECT3DVOLUME8) This->volumes[Level], pLockedVolume, pBox, Flags);
231       TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
232     } else {
233       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
234       return D3DERR_INVALIDCALL;
235     }
236     return hr;
237 }
238 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
239     HRESULT hr;
240     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
241     if (Level < This->levels) {
242       hr = IDirect3DVolume8Impl_UnlockBox((LPDIRECT3DVOLUME8) This->volumes[Level]);
243       TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
244     } else {
245       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
246       return D3DERR_INVALIDCALL;
247     }
248     return hr;
249 }
250 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox) {
251     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
252     This->Dirty = TRUE;
253     TRACE("(%p) : dirtyfication of volume Level (0)\n", This);    
254     return IDirect3DVolume8Impl_AddDirtyBox((LPDIRECT3DVOLUME8) This->volumes[0], pDirtyBox);
255 }
256
257
258 ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl =
259 {
260     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
261     IDirect3DVolumeTexture8Impl_QueryInterface,
262     IDirect3DVolumeTexture8Impl_AddRef,
263     IDirect3DVolumeTexture8Impl_Release,
264     IDirect3DVolumeTexture8Impl_GetDevice,
265     IDirect3DVolumeTexture8Impl_SetPrivateData,
266     IDirect3DVolumeTexture8Impl_GetPrivateData,
267     IDirect3DVolumeTexture8Impl_FreePrivateData,
268     IDirect3DVolumeTexture8Impl_SetPriority,
269     IDirect3DVolumeTexture8Impl_GetPriority,
270     IDirect3DVolumeTexture8Impl_PreLoad,
271     IDirect3DVolumeTexture8Impl_GetType,
272     IDirect3DVolumeTexture8Impl_SetLOD,
273     IDirect3DVolumeTexture8Impl_GetLOD,
274     IDirect3DVolumeTexture8Impl_GetLevelCount,
275     IDirect3DVolumeTexture8Impl_GetLevelDesc,
276     IDirect3DVolumeTexture8Impl_GetVolumeLevel,
277     IDirect3DVolumeTexture8Impl_LockBox,
278     IDirect3DVolumeTexture8Impl_UnlockBox,
279     IDirect3DVolumeTexture8Impl_AddDirtyBox
280 };