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wined3d: Explicitly pass GL info to buffer_create_buffer_object().
[wine]
/
dlls
/
wined3d
/
shader.c
2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the shader backend...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-08
Henri Verbeet
wined3d: Add a FIXME for predicated shader instructions.
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2010-03-04
Henri Verbeet
wined3d: Split TEXT shader comments into separate lines.
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2010-03-03
Roderick Colenbrander
wined3d: Rename yuv to complex in order to prepare...
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2010-02-23
Henri Verbeet
wined3d: Escape shader comments.
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2010-02-23
Henri Verbeet
wined3d: Properly report shader comment sizes.
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-01-25
Henri Verbeet
wined3d: Store a pointer to the GL info in the shader...
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2010-01-18
Henri Verbeet
wined3d: Merge baseshader.c into shader.c.
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2010-01-04
Henri Verbeet
wined3d: Add a geometry shader object.
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2009-12-31
Henri Verbeet
wined3d: Merge vertexshader_set_function() and pixelsha...
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2009-12-31
Henri Verbeet
wined3d: Move shader input/output signatures to IWineD3...
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2009-12-31
Henri Verbeet
wined3d: Always handle WINED3DSPR_INPUT registers as...
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2009-12-31
Henri Verbeet
wined3d: Merge pixelshader.c and vertexshader.c.
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