wined3d: Explicitly pass GL info to buffer_create_buffer_object().
[wine] / dlls / wined3d / shader.c
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the shader backend...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-08  Henri Verbeetwined3d: Add a FIXME for predicated shader instructions.
2010-03-04  Henri Verbeetwined3d: Split TEXT shader comments into separate lines.
2010-03-03  Roderick Colenbranderwined3d: Rename yuv to complex in order to prepare...
2010-02-23  Henri Verbeetwined3d: Escape shader comments.
2010-02-23  Henri Verbeetwined3d: Properly report shader comment sizes.
2010-02-04  Henri Verbeetwined3d: Remove the unused device type parameter from...
2010-01-25  Henri Verbeetwined3d: Store a pointer to the GL info in the shader...
2010-01-18  Henri Verbeetwined3d: Merge baseshader.c into shader.c.
2010-01-04  Henri Verbeetwined3d: Add a geometry shader object.
2009-12-31  Henri Verbeetwined3d: Merge vertexshader_set_function() and pixelsha...
2009-12-31  Henri Verbeetwined3d: Move shader input/output signatures to IWineD3...
2009-12-31  Henri Verbeetwined3d: Always handle WINED3DSPR_INPUT registers as...
2009-12-31  Henri Verbeetwined3d: Merge pixelshader.c and vertexshader.c.