projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
Removed some more uses of the non-standard ICOM_THIS macro.
[wine]
/
dlls
/
d3d8
/
drawprim.c
2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
blob
|
commitdiff
|
raw
2004-09-08
Hans Leidekker
Fix signed/unsigned comparison warnings.
blob
|
commitdiff
|
raw
|
diff to current
2004-05-17
Christian Costa
Handle XYZRHW vertex mode correctly in slow path.
blob
|
commitdiff
|
raw
|
diff to current
2004-05-10
Christian Costa
Implemented pixel shaders using ARB_fragment_program...
blob
|
commitdiff
|
raw
|
diff to current
2004-05-02
Alexandre Julliard
Authors: Christian Costa <titan.costa@wanadoo.fr>,...
blob
|
commitdiff
|
raw
|
diff to current
2004-04-29
Raphael Junqueira
- Fix compilation again using olders GL headers
blob
|
commitdiff
|
raw
|
diff to current
2004-04-26
Christian Costa
Implemented fast rendering to a texture using glCopyTex...
blob
|
commitdiff
|
raw
|
diff to current
2004-04-15
Alexandre Julliard
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk...
blob
|
commitdiff
|
raw
|
diff to current
2004-01-06
Francois Gouget
Assorted spelling fixes.
blob
|
commitdiff
|
raw
|
diff to current
2004-01-06
Jason Edmeades
Fix the draw*primitiveUP calls so they work directly...
blob
|
commitdiff
|
raw
|
diff to current
2003-11-17
Jason Edmeades
Disable the use of the 'w' parm in rhw mode.
blob
|
commitdiff
|
raw
|
diff to current
2003-10-07
Jason Edmeades
DXTn stride is to the next block, which is the equivale...
blob
|
commitdiff
|
raw
|
diff to current
2003-10-03
Jason Edmeades
Minor fixes - Remove light debug statements, handle...
blob
|
commitdiff
|
raw
|
diff to current
2003-09-25
Jason Edmeades
The 'w' component is used more than just for the vertex...
blob
|
commitdiff
|
raw
|
diff to current
2003-09-19
Jason Edmeades
Vertex shader output is lit and transformed, so stop...
blob
|
commitdiff
|
raw
|
diff to current
2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
blob
|
commitdiff
|
raw
|
diff to current
2003-08-05
Jason Edmeades
glColorMaterial enable/disable setup is only done when...
blob
|
commitdiff
|
raw
|
diff to current
2003-07-21
Jason Edmeades
Disable client texture states when not in use (fast...
blob
|
commitdiff
|
raw
|
diff to current
2003-07-19
Jason Edmeades
Add fps debug channel, so we can see how the d3d code...
blob
|
commitdiff
|
raw
|
diff to current
2003-07-03
Jason Edmeades
Implement UpdateTexture for 2D textures only.
blob
|
commitdiff
|
raw
|
diff to current
2003-07-02
Jason Edmeades
Ensure pixel coordinates point to the bottom left of...
blob
|
commitdiff
|
raw
|
diff to current
2003-06-27
Raphael Junqueira
- currently always use sloaw path as fast path have...
blob
|
commitdiff
|
raw
|
diff to current
2003-06-18
Raphael Junqueira
- dsound and d3d works better when x11drv locks/unlocks...
blob
|
commitdiff
|
raw
|
diff to current
2003-06-13
Jason Edmeades
Make the fixed function pipeline support multiple strea...
blob
|
commitdiff
|
raw
|
diff to current