Removed some more uses of the non-standard ICOM_THIS macro.
[wine] / dlls / d3d8 / drawprim.c
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-05-17  Christian CostaHandle XYZRHW vertex mode correctly in slow path.
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-05-02  Alexandre JulliardAuthors: Christian Costa <titan.costa@wanadoo.fr>,...
2004-04-29  Raphael Junqueira- Fix compilation again using olders GL headers
2004-04-26  Christian CostaImplemented fast rendering to a texture using glCopyTex...
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2004-01-06  Francois GougetAssorted spelling fixes.
2004-01-06  Jason EdmeadesFix the draw*primitiveUP calls so they work directly...
2003-11-17  Jason EdmeadesDisable the use of the 'w' parm in rhw mode.
2003-10-07  Jason EdmeadesDXTn stride is to the next block, which is the equivale...
2003-10-03  Jason EdmeadesMinor fixes - Remove light debug statements, handle...
2003-09-25  Jason EdmeadesThe 'w' component is used more than just for the vertex...
2003-09-19  Jason EdmeadesVertex shader output is lit and transformed, so stop...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-08-05  Jason EdmeadesglColorMaterial enable/disable setup is only done when...
2003-07-21  Jason EdmeadesDisable client texture states when not in use (fast...
2003-07-19  Jason EdmeadesAdd fps debug channel, so we can see how the d3d code...
2003-07-03  Jason EdmeadesImplement UpdateTexture for 2D textures only.
2003-07-02  Jason EdmeadesEnsure pixel coordinates point to the bottom left of...
2003-06-27  Raphael Junqueira- currently always use sloaw path as fast path have...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...