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wined3d: Implement a detection for the MacOS OpenGL implementation.
[wine]
/
dlls
/
wined3d
/
2007-11-09
Stefan Dösinger
wined3d: Implement a detection for the MacOS OpenGL...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Pass surface dirtification to the container.
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Get rid of the conditionals in shader_glsl_com...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Take care for client storage and pbos.
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Honor the driver's min point size.
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Avoid NOP additions.
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Replace the position fixup mul-add-add with...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: mov to a0.x does a floor(), not a round to...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Get rid of the conditionals in the glsl lit...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Relative addressing offsets are limited to...
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Remove the conditional from texdepth.
tree
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commitdiff
2007-11-08
Stefan Dösinger
wined3d: Fix the varying number comparison.
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Free the backbuffer array.
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Implement the varying map.
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Install a varying map.
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Refuse to create volumes and volume textures...
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Set the display mode before creating the context.
tree
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commitdiff
2007-11-07
Stefan Dösinger
wined3d: Set the main hwnd before setting up the screen.
tree
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commitdiff
2007-11-06
Roderick Colenbrander
wined3d: Make sure the format of the render target...
tree
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commitdiff
2007-11-06
Roderick Colenbrander
wined3d: Rewrite the draw buffer selection code.
tree
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commitdiff
2007-11-06
Stefan Dösinger
wined3d: Handle ps 3.0 varyings in a different way.
tree
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commitdiff
2007-11-06
Stefan Dösinger
wined3d: Add a max varyings member to the gl info struc...
tree
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commitdiff
2007-11-06
Stefan Dösinger
wined3d: Pixel Shader varying indexing.
tree
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commitdiff
2007-11-06
Stefan Dösinger
wined3d: Make pixel shader input an array.
tree
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commitdiff
2007-11-06
Stefan Dösinger
wined3d: Only glBindAttribLocation used attributes.
tree
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commitdiff
2007-11-05
Roderick Colenbrander
wined3d: UnlockRect regression fix.
tree
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commitdiff
2007-11-05
Roderick Colenbrander
wined3d: Only use p8 conversion on render targets.
tree
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commitdiff
2007-11-05
Roderick Colenbrander
wined3d: Fix LockedRect regression.
tree
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commitdiff
2007-11-05
Roderick Colenbrander
wined3d: Fix glsl detection bug.
tree
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commitdiff
2007-11-05
Stefan Dösinger
wined3d: Move texture->sysmem specific code into its...
tree
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commitdiff
2007-11-05
Stefan Dösinger
wined3d: Move drawable->sysmem specific code to its...
tree
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commitdiff
2007-11-05
Stefan Dösinger
wined3d: Move sysmem->drawable specific blit code out...
tree
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commitdiff
2007-11-05
Stefan Dösinger
wined3d: Remove a wrong return.
tree
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commitdiff
2007-11-05
Stefan Dösinger
wined3d: Remove an unneeded check.
tree
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commitdiff
2007-11-02
Gerald Pfeifer
wined3d: Fix type of loop variable in IWineD3DCubeTextu...
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Make resource memory 32 byte aligned.
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Disconnect allocatedMemory and Heap allocation.
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Allocate memory for default pool resources...
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Move a part of LockRect to the base class.
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Reenable render target unlocking via textures.
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Move memory allocation into a separate function.
tree
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commitdiff
2007-11-01
Stefan Dösinger
wined3d: Move texture -> drawable blits to LoadLocation.
tree
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commitdiff
2007-10-29
Roderick Colenbrander
wined3d: Default to GLSL. This is safe because we now...
tree
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commitdiff
2007-10-29
Roderick Colenbrander
wined3d: Detect vertex shader 2.0 support using a pixel...
tree
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commitdiff
2007-10-29
Roderick Colenbrander
wined3d: Fix the amount of texture memory in the debug...
tree
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commitdiff
2007-10-29
Roderick Colenbrander
wined3d: Print the correct pixel/vertex shader version...
tree
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commitdiff
2007-10-29
Roderick Colenbrander
wined3d: Add proper PS2.0 detection for older cards...
tree
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commitdiff
2007-10-29
Roderick Colenbrander
wined3d: Use native shader limits instead of the maximu...
tree
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commitdiff
2007-10-29
Stefan Dösinger
wined3d: Honor pbos when downloading a compressed texture.
tree
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commitdiff
2007-10-29
Stefan Dösinger
wined3d: Move texture loading to LoadLocation.
tree
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commitdiff
2007-10-29
Stefan Dösinger
wined3d: Move sysmem->drawable copying to LoadLocation.
tree
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commitdiff
2007-10-29
Stefan Dösinger
wined3d: Add a comment explaining what LoadLocation...
tree
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commitdiff
2007-10-29
Stefan Dösinger
wined3d: Move drawable->sysmem reading to UpdateLocation.
tree
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commitdiff
2007-10-26
Stefan Dösinger
wined3d: Move regular surface / texture downloading...
tree
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commitdiff
2007-10-26
Stefan Dösinger
wined3d: Add a method for surface location updates.
tree
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commitdiff
2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
tree
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commitdiff
2007-10-26
Stefan Dösinger
wined3d: A point size fix.
tree
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commitdiff
2007-10-23
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2007-10-22
Stefan Dösinger
wined3d: Care for the inverted y coords in dsy.
tree
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commitdiff
2007-10-22
Stefan Dösinger
wined3d: Ignore texture transforms when a shader is...
tree
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commitdiff
2007-10-22
Stefan Dösinger
wined3d: Create query private data when faking the...
tree
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commitdiff
2007-10-22
Roderick Colenbrander
wined3d: Rebind the 2D texture corresponding to the...
tree
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commitdiff
2007-10-19
Allan Tong
wined3d: Fix comment typos in SetMultithreaded.
tree
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commitdiff
2007-10-19
Allan Tong
wined3d: Fix resource cleanup if CreateCubeTexture...
tree
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commitdiff
2007-10-15
Chris Robinson
wined3d: Don't report filtering for WINED3DFMT_R32F.
tree
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commitdiff
2007-10-15
Francois Gouget
wined3d: Fix the d3dfmt_p8_init_palette() prototype.
tree
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commitdiff
2007-10-15
Roderick Colenbrander
wined3d: Optimize P8 fragment shader.
tree
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commitdiff
2007-10-12
Roderick Colenbrander
wined3d: Use a fragment shader to do P8 palette convers...
tree
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commitdiff
2007-10-12
Roderick Colenbrander
wined3d: Fix inverse palette lookup for P8 surfaces.
tree
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commitdiff
2007-10-11
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2007-10-11
Chris Robinson
wined3d: Set D3DCAPS2_CANAUTOGENMIPMAP flag when supported.
tree
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commitdiff
2007-10-10
Roderick Colenbrander
wined3d: Merge p8 palette initialization code.
tree
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commitdiff
2007-10-10
Stefan Dösinger
wined3d: Silently ignore setting the 0 texture on gdi...
tree
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commitdiff
2007-10-10
Stefan Dösinger
wined3d: Clear up in Init3D if something fails.
tree
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commitdiff
2007-10-10
Andrew Talbot
wined3d: Fix a memory leak.
tree
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commitdiff
2007-10-09
Chris Robinson
wined3d: Prevent some console spamming.
tree
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commitdiff
2007-10-09
Roderick Colenbrander
wined3d: Use EXT-versions of glBlend*.
tree
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commitdiff
2007-10-09
Roderick Colenbrander
wined3d: Remove an unused ChoosePixelFormat line.
tree
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commitdiff
2007-10-09
Roderick Colenbrander
wined3d: Make sure we receive a hw accelerated pixel...
tree
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commitdiff
2007-10-04
Stefan Dösinger
wined3d: Nested loop support.
tree
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commitdiff
2007-10-04
Stefan Dösinger
wined3d: Implement the vFace register.
tree
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commitdiff
2007-10-04
Roderick Colenbrander
wined3d: Render to the correct hwnd/hdc.
tree
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commitdiff
2007-10-03
Stefan Dösinger
wined3d: d3d ignores the sign of the input value in...
tree
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commitdiff
2007-10-03
Stefan Dösinger
wined3d: Take care against overwriting a source registe...
tree
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commitdiff
2007-10-03
Stefan Dösinger
wined3d: Reverse the position fixup if the pshader...
tree
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commitdiff
2007-10-01
Stefan Dösinger
wined3d: Bem is an instruction and uses registers.
tree
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commitdiff
2007-10-01
Stefan Dösinger
wined3d: Enable the mNxN implementation for pixel shaders.
tree
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commitdiff
2007-10-01
Stefan Dösinger
wined3d: Implement texbeml in arb shaders.
tree
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commitdiff
2007-10-01
Stefan Dösinger
wined3d: Add proper input register handling to texreg2a...
tree
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commitdiff
2007-10-01
Stefan Dösinger
wined3d: Add texreg2rgb support to arb shaders.
tree
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commitdiff
2007-10-01
Roderick Colenbrander
wined3d: Only call ENTER_GL for the parts in ActivateCo...
tree
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commitdiff
2007-10-01
Roderick Colenbrander
wined3d: CreateContext should not be called between...
tree
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commitdiff
2007-10-01
Roderick Colenbrander
wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn...
tree
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commitdiff
2007-09-27
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2007-09-27
Stefan Dösinger
wined3d: Add sincos support to arb shaders.
tree
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commitdiff
2007-09-27
Stefan Dösinger
wined3d: Implement the nrm instruction in arb.
tree
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commitdiff
2007-09-27
Stefan Dösinger
wined3d: Add dp2add support to arb shaders.
tree
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commitdiff
2007-09-27
Stefan Dösinger
wined3d: Add crs and pow instruction support.
tree
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commitdiff
2007-09-27
Stefan Dösinger
wined3d: Handle modifiers in cmp.
tree
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commitdiff
2007-09-25
Stefan Dösinger
wined3d: Add modifier handling to cnd in arb.
tree
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commitdiff
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