d3d10core: Implement ID3D10Device::CreateVertexShader().
[wine] / dlls / d3dx9_36 / math.c
2009-02-09  Francois Gougetd3dx9_36: The d3dx debug channel is unused so remove it.
2009-02-04  David Adamd3dx9_36: Remove useless traces.
2009-02-02  David Adamd3dx9_36: Fix failing tests in Windows.
2009-01-13  David Adamd3dx9: Fix falling tests in native windows.
2009-01-12  David Adamd3dx9_36/test: Remove an unconsistent test.
2008-11-13  David Adamd3dx8: Implement D3DXMatrixTransformation2D.
2008-11-13  David Adamd3dx8: Implement D3DXMatrixAffineTransformation2D.
2008-09-15  Francois Gougetd3dx9_36: Fix compilation on systems that don't support...
2008-09-12  Luis C. Busquets... d3dx9: Implement D3DXMatrixDecompose.
2008-07-25  Philip Nilssond3dx9: Use UINT instead of unsigned int where appropriate.
2008-07-25  Philip Nilssond3dx9: Implement D3DXPlaneTransformArray.
2008-03-21  Philip Nilssond3dx9: Implement the D3DXVec*Array functions.