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d3d8: Store the fvf in the d3d8 vertex buffer.
[wine]
/
dlls
/
d3d10core
/
shader.c
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10PixelShader implementation.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10GeometryShader implementation.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10VertexShader implementation.
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