wined3d: Use the requested sRGB mode in texture3d_preload().
[wine] / dlls / d3dx9_26 /
drwxr-xr-x   ..
-rw-r--r-- 111 Makefile.in
-rw-r--r-- 30426 d3dx9_26.spec
-rw-r--r-- 1746 d3dx9_26_main.c
-rw-r--r-- 1057 version.rc