wined3d: Only unset the onscreen depth / stencil buffer once in wined3d_device_reset().
[wine] / dlls / opencl /
drwxr-xr-x   ..
-rw-r--r-- 87 Makefile.in
-rw-r--r-- 34187 opencl.c
-rw-r--r-- 6077 opencl.spec