wined3d: Only unset the onscreen depth / stencil buffer once in wined3d_device_reset().
[wine] / dlls / usbd.sys /
drwxr-xr-x   ..
-rw-r--r-- 144 Makefile.in
-rw-r--r-- 10327 usbd.c
-rw-r--r-- 1312 usbd.sys.spec