wined3d: Make sure we have an active GL context in delete_opengl_contexts().
[wine] / dlls / msacm32.drv /
drwxr-xr-x   ..
-rw-r--r-- 268 Makefile.in
-rw-r--r-- 225 msacm32.drv.spec
-rw-r--r-- 42753 wavemap.c