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wined3d: Always select the correct shader pair in the vertexdeclaration() state handler.
[wine]
/
dlls
/
wined3d
/
drwxr-xr-x
..
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811
Makefile.in
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-rw-r--r--
36008
arb_program_shader.c
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35721
baseshader.c
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23197
basetexture.c
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context.c
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cubetexture.c
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device.c
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directx.c
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drawprim.c
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glsl_shader.c
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6503
indexbuffer.c
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6164
palette.c
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47017
pixelshader.c
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14591
query.c
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-rw-r--r--
9292
resource.c
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-rw-r--r--
261023
state.c
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-rw-r--r--
56273
stateblock.c
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133191
surface.c
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54365
surface_gdi.c
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20765
swapchain.c
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14774
texture.c
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-rw-r--r--
134412
utils.c
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-rw-r--r--
23939
vertexbuffer.c
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23691
vertexdeclaration.c
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55797
vertexshader.c
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12933
volume.c
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13149
volumetexture.c
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-rw-r--r--
44
wined3d.spec
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11398
wined3d_main.c
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75445
wined3d_private.h
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11158
wined3d_private_types.h
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