wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / aclui /
drwxr-xr-x   ..
-rw-r--r-- 263 Makefile.in
-rw-r--r-- 102 aclui.spec
-rw-r--r-- 1651 aclui_main.c