wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / monodebg.vxd /
drwxr-xr-x   ..
-rw-r--r-- 249 Makefile.in
-rw-r--r-- 1957 monodebg.c
-rw-r--r-- 83 monodebg.vxd.spec