wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / msacm32.drv /
drwxr-xr-x   ..
-rw-r--r-- 268 Makefile.in
-rw-r--r-- 225 msacm32.drv.spec
-rw-r--r-- 42733 wavemap.c