wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / msvcrt40 /
drwxr-xr-x   ..
-rw-r--r-- 309 Makefile.in
-rw-r--r-- 1195 msvcrt40.c
-rw-r--r-- 47141 msvcrt40.spec