wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / usp10 /
drwxr-xr-x   ..
-rw-r--r-- 267 Makefile.in
drwxr-xr-x - tests
-rw-r--r-- 56127 usp10.c
-rw-r--r-- 1586 usp10.spec