wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / winnls.dll16 /
drwxr-xr-x   ..
-rw-r--r-- 349 Makefile.in
-rw-r--r-- 1358 winnls.c
-rw-r--r-- 864 winnls.dll16.spec