wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
[wine] / dlls / dciman32 /
drwxr-xr-x   ..
-rw-r--r-- 286 Makefile.in
-rw-r--r-- 588 dciman32.spec
-rw-r--r-- 2119 dciman_main.c