wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
[wine] / dlls / dpnhpast /
drwxr-xr-x   ..
-rw-r--r-- 267 Makefile.in
-rw-r--r-- 199 dpnhpast.spec
-rw-r--r-- 2422 main.c
-rw-r--r-- 1078 version.rc