wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
[wine] / dlls / msimg32 /
drwxr-xr-x   ..
-rw-r--r-- 291 Makefile.in
-rw-r--r-- 358 msimg32.spec
-rw-r--r-- 1555 msimg32_main.c