wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
[wine] / dlls / msvcrt20 /
drwxr-xr-x   ..
-rw-r--r-- 322 Makefile.in
-rw-r--r-- 1911 msvcrt20.c
-rw-r--r-- 44481 msvcrt20.spec