wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
[wine] / dlls / nddeapi /
drwxr-xr-x   ..
-rw-r--r-- 283 Makefile.in
-rw-r--r-- 1591 nddeapi.c
-rw-r--r-- 781 nddeapi.spec