wined3d: Make use of the ps_compile_args structure in glsl_shader.
[wine] / dlls / stdole2.tlb /
drwxr-xr-x   ..
-rw-r--r-- 273 Makefile.in
-rw-r--r-- 1046 rsrc.rc
-rw-r--r-- 844 std_ole_v2.idl
-rw-r--r-- 27 stdole2.tlb.spec