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wined3d: Let the context handle the draw buffer in stretch_rect_fbo().
[wine]
/
dlls
/
wined3d
/
drwxr-xr-x
..
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Makefile.in
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arb_program_shader.c
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ati_fragment_shader.c
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baseshader.c
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basetexture.c
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buffer.c
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clipper.c
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context.c
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cubetexture.c
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device.c
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directx.c
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drawprim.c
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gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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pixelshader.c
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query.c
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resource.c
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shader_sm1.c
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shader_sm4.c
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state.c
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stateblock.c
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surface.c
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surface_base.c
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surface_gdi.c
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swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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utils.c
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version.rc
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vertexdeclaration.c
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vertexshader.c
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view.c
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volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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