wined3d: Use the texture sampling function in a few more instructions (GLSL).
[wine] / dlls / msvcrtd /
drwxr-xr-x   ..
-rw-r--r-- 356 Makefile.in
-rw-r--r-- 4225 debug.c
-rw-r--r-- 34597 msvcrtd.spec
drwxr-xr-x - tests