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wined3d: Use the texture sampling function in a few more instructions (GLSL).
[wine]
/
dlls
/
msvfw32
/
drwxr-xr-x
..
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Makefile.in
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drawdib.c
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mciwnd.c
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msvfw32.spec
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msvfw32_De.rc
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msvfw32_En.rc
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msvfw32_Fr.rc
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msvfw32_Hu.rc
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msvfw32_Ko.rc
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msvfw32_No.rc
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msvfw32_Pl.rc
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msvfw32_Tr.rc
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msvideo.spec
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msvideo16.c
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msvideo_main.c
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msvideo_private.h
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rsrc.rc
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vfw16.h
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