wined3d: Use the texture sampling function in a few more instructions (GLSL).
[wine] / dlls / spoolss /
drwxr-xr-x   ..
-rw-r--r-- 272 Makefile.in
-rw-r--r-- 4040 spoolss.spec
-rw-r--r-- 2479 spoolss_main.c