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wined3d: Use the texture sampling function in a few more instructions (GLSL).
[wine]
/
dlls
/
wined3d
/
drwxr-xr-x
..
-rw-r--r--
787
Makefile.in
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37229
arb_program_shader.c
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36127
baseshader.c
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23420
basetexture.c
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16714
cubetexture.c
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346239
device.c
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116244
directx.c
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99522
drawprim.c
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-rw-r--r--
76892
glsl_shader.c
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-rw-r--r--
6503
indexbuffer.c
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6164
palette.c
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46991
pixelshader.c
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13540
query.c
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9292
resource.c
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-rw-r--r--
56657
stateblock.c
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-rw-r--r--
128176
surface.c
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-rw-r--r--
54409
surface_gdi.c
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-rw-r--r--
24604
swapchain.c
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-rw-r--r--
14993
texture.c
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-rw-r--r--
137419
utils.c
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-rw-r--r--
23027
vertexbuffer.c
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-rw-r--r--
23677
vertexdeclaration.c
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-rw-r--r--
55771
vertexshader.c
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-rw-r--r--
13777
volume.c
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-rw-r--r--
13450
volumetexture.c
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-rw-r--r--
44
wined3d.spec
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-rw-r--r--
11398
wined3d_main.c
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71298
wined3d_private.h
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-rw-r--r--
11158
wined3d_private_types.h
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