wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
[wine] / dlls / olesvr32 /
drwxr-xr-x   ..
-rw-r--r-- 316 Makefile.in
-rw-r--r-- 829 olesvr.spec
-rw-r--r-- 408 olesvr32.spec
-rw-r--r-- 8507 olesvr_main.c