wined3d: Rewrite shader_glsl_cmp() to properly take the write mask into account.
[wine] / dlls / powrprof /
drwxr-xr-x   ..
-rw-r--r-- 298 Makefile.in
-rw-r--r-- 10441 powrprof.c
-rw-r--r-- 787 powrprof.spec