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wined3d: Use a bitmask to store which bool and int constants are set.
[wine]
/
dlls
/
wined3d
/
drwxr-xr-x
..
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822
Makefile.in
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arb_program_shader.c
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ati_fragment_shader.c
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baseshader.c
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basetexture.c
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clipper.c
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context.c
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cubetexture.c
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device.c
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directx.c
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drawprim.c
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glsl_shader.c
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indexbuffer.c
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56845
nvidia_texture_shader.c
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palette.c
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pixelshader.c
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query.c
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resource.c
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348268
state.c
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stateblock.c
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204690
surface.c
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surface_base.c
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surface_gdi.c
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swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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104708
utils.c
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34899
vertexbuffer.c
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vertexdeclaration.c
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31437
vertexshader.c
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volume.c
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volumetexture.c
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wined3d.spec
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223080
wined3d_gl.h
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13059
wined3d_main.c
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93285
wined3d_private.h
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11655
wined3d_private_types.h
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