d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
[wine] / dlls / msvcrt40 /
drwxr-xr-x   ..
-rw-r--r-- 139 Makefile.in
-rw-r--r-- 1195 msvcrt40.c
-rw-r--r-- 50311 msvcrt40.spec