d3dx10: Use float instead of long in the spec files for 32-bit floating point values.
[wine] / dlls / d3dx10_38 /
drwxr-xr-x   ..
-rw-r--r-- 181 Makefile.in
-rw-r--r-- 16764 d3dx10_38.spec
-rw-r--r-- 1743 d3dx10_38_main.c
-rw-r--r-- 1091 version.rc