d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
[wine] / dlls / winnls32 /
drwxr-xr-x   ..
-rw-r--r-- 86 Makefile.in
-rw-r--r-- 1714 winnls.c
-rw-r--r-- 202 winnls32.spec