Create the GL texture id at texture-binding time.
[wine] / dlls / winmm / wineaudioio /
drwxr-xr-x   ..
-rw-r--r-- 31 .cvsignore
-rw-r--r-- 269 Makefile.in
-rw-r--r-- 70332 audio.c
-rw-r--r-- 2711 audioio.c
-rw-r--r-- 138 wineaudioio.drv.spec