wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.
[wine] / dlls / sound.drv16 /
drwxr-xr-x   ..
-rw-r--r-- 109 Makefile.in
-rw-r--r-- 4584 sound.c
-rw-r--r-- 971 sound.drv16.spec