wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().
[wine] / dlls / glu32 /
drwxr-xr-x   ..
-rw-r--r-- 374 Makefile.in
-rw-r--r-- 21004 glu.c
-rw-r--r-- 3302 glu32.spec