wined3d: Store the texture in a local variable in sampler_texmatrix().
[wine] / dlls / d3dx9_31 /
drwxr-xr-x   ..
-rw-r--r-- 281 Makefile.in
-rw-r--r-- 30698 d3dx9_31.spec
-rw-r--r-- 1805 d3dx9_31_main.c
-rw-r--r-- 1061 version.rc