wined3d: Store the texture in a local variable in sampler_texmatrix().
[wine] / dlls / msvcr71 /
drwxr-xr-x   ..
-rw-r--r-- 274 Makefile.in
-rw-r--r-- 1266 msvcr71.c
-rw-r--r-- 35166 msvcr71.spec