wined3d: Store the texture in a local variable in sampler_texmatrix().
[wine] / dlls / vdhcp.vxd /
drwxr-xr-x   ..
-rw-r--r-- 243 Makefile.in
-rw-r--r-- 2362 vdhcp.c
-rw-r--r-- 80 vdhcp.vxd.spec