wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.
[wine] / dlls / imm32 /
drwxr-xr-x   ..
-rw-r--r-- 312 Makefile.in
-rw-r--r-- 48494 imm.c
-rw-r--r-- 1481 imm.spec
-rw-r--r-- 4029 imm32.spec