wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.
[wine] / dlls / mmdevldr.vxd /
drwxr-xr-x   ..
-rw-r--r-- 249 Makefile.in
-rw-r--r-- 1873 mmdevldr.c
-rw-r--r-- 83 mmdevldr.vxd.spec